Loki review

We hack and slash our way through legendary settings

GamesRadar+ Verdict


  • +

    Great boss battles

  • +

    Beautiful graphics/effects

  • +

    Novel mythological settings


  • -

    Needs more polish

  • -

    Throwaway storyline

  • -

    Frame-rate drops with tons of enemies

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Aug 23, 2007

For a long while after Diablo II, the action-RPG genre was remarkably quiet, save for the Dungeon Siege series. Then Titan Quest was released, and since then it's seen a bit of a revival, with titles of varying quality being announced. Loki's jump into the arena is noticeable thanks to its mythological settings. Of course, Titan Quest beat it to the post on that score, but Loki does at least provide some refreshing alternatives.

Your setting is dictated by your choice of character: an Aztec shaman, a Greek fighter, a Norse warrior or an Egyptian sorcerer. While each character starts off in his or her own zone, after completing their particular missions, you'll be allowed to journey into the other zones as well, meaning you won't miss out. The game makes good use of the relevant mythologies, so, for example, the Greek storyline has you chatting to Athena, battling harpies and centaurs, visiting Troy and ending up in the depths of Hades. But it's the Norse and Aztec settings that really shine, with their unusual environments and mythical deities.

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DescriptionThis action-RPG doesn't break new ground, and it's a little rough around the edges, but if you're fiending for some hack-and-slash, it'll give you a good time.