Kirby: Canvas Curse review

Kirby loses his extremities and keeps on smiling

GamesRadar+ Verdict

Pros

  • +

    A genuinely unique platforming experience

  • +

    Kirby's world is quaint and vibrant

  • +

    Puts the stylus to work

Cons

  • -

    Not exactly pushing the hardware

  • -

    Simple adjustments are a nuisance

  • -

    Could we skip the underwater levels?

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Plenty of DS titles, even original ones, barely make use of the hardware's unique features. This is not the case with Kirby Canvas Curse. The player uses the stylus to draw ramps onscreen. These ramps guide the now limbless puffball around expansive levels in search of power-ups and secret items, completely free of the D-pad or other conventional methods of input. You never directly control Kirby; he merely reacts to the paths you draw on the screen. Holy crap, this smells like innovation!

Canvas Curse plays like a mix of touchy-feely pinball and a typical Kirby title. Our pink pal retains the ability to suck up enemies and steal their powers, but the twist here is making sure Kirby survives the ride to the end of the game. There’s quite a bit of finesse involved: Kirby barrels forward like a kooshy, pink bowling ball, oblivious to his surroundings. Thus, it's up to you to draw a path that keeps him moving forward, circumnavigating hazards such as spiky bombs, strangely menacing waterfalls, and a near-endless supply of bottomless pits.

More info

GenreAction
DescriptionKirby's latest adventure takes advantage of the Nintendo DS in fun and surprising ways.
Platform"DS"
Release date1 January 1970 (US), 1 January 1970 (UK)
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A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.