Kingdom Hearts: Birth by Sleep review

A new classic that's not necessarily for everybody

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All three are little more than stand-ins for your typical triangle-haied Final Fantasy/JRPG archetypes. And the only way I’d imagine you’d consider that truly worthwhile is once you learn that, outside of a single speaking appearance, FF characters continue to take a diminished role in the Kingdom Hearts series. Whatever, I’ve always considered their appearances pretty expendable, and often times wasted. It’s hard to argue that even while Kingdom Hearts is basically a FF shell universe, the actual characters from those games are far better served in stuff like Dissidiaanyway. And this is Disney’s game after all. Plus, Birth by Sleep has far bigger problems to deal with.

Deepening the melee further, just about every offensive and defensive skill can be leveled up to become more powerful, earn finishing bonuses, and then even melded together to create a seemingly infinite combination of altogether new commands and ranged lock-ons. Really cool shit, can’t say that enough.


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Using the D-pad to cycle through them is hardly optimal while using the analog nub during the more chaotic fights, but at least it’s something you can sort of get used to. Other PSP failings won’t be as easy to ignore. Each hit charges a command meter that’ll transform your primary attack into an elemental whirlwind of pain, that is…

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GenreRole Playing
DescriptionWhile series fans who’ve been waiting to play the first full-featured Kingdom Hearts in almost five years may find their loved returned tenfold, PSP owners who simply desire to play an A+ exclusive might not get what all the fuss is about.
Franchise nameKingdom Hearts
UK franchise nameKingdom Hearts
Platform"PSP"
US censor rating"Everyone 10+"
UK censor rating"12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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