Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
Astarian looking pensive with his hand resting on his chin in Baldur's Gate 3
Games The 25 best Steam games to play in 2026
Crimson Desert screenshot of protagonist Kliff, with a GamesRadar On the Radar overlay
RPGs I cheesed my way through one of Crimson Desert's biggest bandit camps and it made me love the game
Upcoming PC games for 2026 showing Leon Kennedy in Resident Evil Requiem, marines in Warhammer 40,000: Dawn of War 4, Coen in The Blood of Dawnwalker, and a woman's face in Control Resonant
PC Gaming Upcoming PC games: New PC games for 2026 and beyond
A stack of board games on a wooden table beside Life in Reterra and Gloomhaven: Jaws of the Lion, all behind a GamesRadar+ logo
Board Games The best board games in 2026, with over 25 recommendations tested and reviewed by experts
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros' world-altering eclipse "has both a gameplay and narrative purpose", and it's already pulling me back in
Crimson Desert screenshot of Kliff cooking with a frying pan, with an orange On the Radar overlay
RPGs Crimson Desert is a questionable RPG but an excellent medieval life sim, and I fed Kliff bugs for 5 hours to prove it
Crimson Desert
Open World Games I played 6 hours of Crimson Desert, but it feels like I've barely scratched the surface of this RPG's open world
Slay the Spire 2
Roguelike Games Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
Dungeons & Dragons Player's Handbook standing on a wooden table beside dice, a candle, and the 2014 Player's Handbook
Tabletop Gaming I've been running games like D&D for years, and these are the best tabletop RPGs I'd recommend
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Witchbrook Big in 2026
RPGs Witchbrook's "practical approach to education" means the cozy RPG won't get sidetracked by studying
Dragon Age: The Veilguard
Dragon Age "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
Darkhaven witch in orange and purple flames
Action RPGs Diablo creators' new action RPG feels like sampling bread by eating raw flour in rough Steam Next Fest demo
  1. Games
  2. RPGs

In one of the coolest RPGs of the year, former Blizzard and Epic vets use MMO and D&D ideas to tell stories meant to be made and played with friends like Among Us

Features
By Austin Wood published 8 February 2024

Hands-on | Lightforge Games' Project ORCS is a fascinating spin on multiplayer party games

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Project ORCS art
(Image credit: Lightforge Games)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

My first session of Project ORCS was one of the longest and most overwhelming demos of the decade and change that I've been writing about games. It's an upcoming "collaborative storytelling RPG" or "CSRPG" in the works at Lightforge Games, a studio of many ex-Blizzard and Epic Games devs. That includes former Blizzard lead engineer and Epic UI director Matt Schembari, now CEO at his own studio. Schembari also served as the D&D DM-like "Guide" for my session, which I shared with two other people I'd never met before.  

Over the course of two hours, I was intimidated, confused, and then ultimately excited by the world's first CSRPG. Project ORCS – that's a codename short for Online Roleplaying with Collaborative Storytelling – is billed as "an on-ramp to roleplaying," and apart from being an RPG, it is also a bunch of stuff I usually avoid. It's inspired by the tabletop games I've never played, the MMOs I can never stick with, and the social or party games that I can only enjoy sparingly with a small group of close friends. I'm not creative, creatively motivated, outspokenly social, or terribly collaborative. I am arguably the worst type of person for this game, but I'd argue that I'm also a good acid test for how approachable it is. And it is testament to the core idea that I still had fun with it and can now seriously imagine playing it with my friend group. 

The RPG side  

Project ORCS art

(Image credit: Lightforge Games)

Project ORCS walks like an isometric fantasy RPG. I start by making a character and choosing a class. Passing up hunter and mage types, I go for a Spirit Knight and tailor my skill set for a bit of tankiness and a lot of charisma. Every character has a boon and a flaw associated with their in-universe origins, and a similar pros-and-cons dichotomy will crop up in the storytelling to come. There's also a little icebreaker for you to introduce and explain your character, with whatever degree of depth you're comfortable with. 

You may like
  • Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
  • A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
  • No Law key art with Big in 2026 wrapper No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention

Your goal, at a surface level, is to explore the game's world and build up your central Safehold by completing quests, acquiring resources, and recruiting characters like apothecaries and blacksmiths to further improve your base. It is an intriguing world; the story picks up about 100 years after magic was discovered amidst the appearance of a storm that blocked off most of the land. That storm has now faded, and the magically equipped population needs people to venture into the outlands and establish points of contact and research. 

There is some character progression through added skills and better items, but it's more horizontal than vertical, leaning on wider options over pure strength. This is partly to ensure that new players – up to 30 or 40 on one server, all progressing the same Safehold with their own little groups in a way Schembari compares to MMO guilds – can join an in-progress campaign without feeling underpowered. (Likewise, Lightforge is working on a sort of narrative glossary to help catch new players up on what's happened in a campaign so far.) This also makes it easy to play multiple characters within one Safehold. But most importantly, this system stresses the actual goal of the game – as Schembari puts it, "getting together with your friends and laughing." 

YouTube YouTube
Watch On

I'm reminded of TV series and improv pillar Whose Line Is It Anyway, particularly host Drew Carrey's iconic motto, "everything's made up and the points don't matter." Project ORCS is not about min-maxing and strategic combat, and I'm such a numbers-driven, gameplay-first person that it took me a while to internalize this. It's about making something out of nothing. When you go on a quest, you don't embark on a carefully designed series of encounters, stumbling into fights and conversations with Baldur's Gate 3-type branches and options. You get a prompt, and then your party, with the help of your Guide, creates those encounters. 

You come up with the scenario, the goal, the characters, the landscape, the twists – everything. You can plop down NPCs and buildings and trees with a nifty toolset, tee up dice roll skill checks for the Guide to approve, vote as a group on how to advance the story, and fight enemies of your own design. You don't follow dialogue options; you write them in real time. Will you be violent? Stealthy? Diplomatic? The game is a primer, a springboard for you to play off of. It gives you tools to create and space to imagine; the rest is up to you. Of course, this requires other people – the only real options for solo play would be managing the Safehold like a diet city builder, or concocting story ideas for the next group session. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

The collaborative storytelling 

Project ORCS art

(Image credit: Lightforge Games)

In my party's case, we don't even have one of the game's premade scenarios – a blessing for my fellow uncreative introverts, though Schembari says a totally free run can be easier in some ways – so we blindly head to a graveyard in search of an old sage who could lend their healing talents to our base. In the scenario's creation phase, we place and edit some skeletons, a lich, a spirit, one giant skeleton, and some spectral flora for good measure. The stage set, our characters approach the graveyard. As a party, we start to feel out what's going on while Schembari riffs on story ideas. Before long, an idea clicks for the whole room and the first segment of our story is woven. 

It turns out (read: we decide) this sage needs help dealing with a lich that's turning normally peaceful skeletal villagers into the aggressive undead monsters that humans know and hate. Being a Spirit Knight versed in the afterlife, I end up playing a pretty big role in our conversations with the sage. My backstory gives me a roll bonus on some related skill checks, letting me glean more from exchanges with the undead. Even if you fail a check, you can still get a sort-of success with a range of possible downsides that you choose between. It's all very loosey-goosey – the game can be as hard or forgiving as you see fit.

While there is a central Guide who makes some judgment calls, the Guide is also everyone

I do not have time to recount more than an hour of on-the-fly lore, so I'll give you the short version. We deduce that this all started with the spirit attached to one of the bodies in the graveyard being corrupted and, in its red-eyed fury, summoning a lich which has now turned some of the other villagers. That spirit's partner in life wants to see their sanity restored, and I convince them to trust us with a keepsake that we hope will shock the corrupted soul to their senses. We fight the lich – beating it with no deaths and in just a few turns, being careful not to destroy the once-friendly skeletons it's brainwashed – and save the day with the power of love. Quest complete, sage recruited, job done. 

You may like
  • Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
  • A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
  • No Law key art with Big in 2026 wrapper No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention

The important thing is that none of this stuff existed when we started. Literally all we had was the sage and his graveyard. The entire plot, from character motivations to dialogue, was collectively improvised. The big twist was tied to some ghost trees that we placed while aimlessly experimenting with the edit tool. Another key takeaway is that while there is a central Guide who makes some judgment calls, the Guide is also everyone. All players are encouraged to shape the story, and we all threw out some ideas that ended up in the final cut. On top of that, the game is designed for the Guide role to rotate, giving everyone a turn as Captain Storyteller. 

And how it comes together 

Project ORCS art

(Image credit: Lightforge Games)

With approximately a million questions in my head, I sat down to chat with Schembari about what we'd just done and what Lightforge hopes to do in the future. Now thoroughly terrified of the idea of playing as the Guide, I start by asking about the game's social dynamics. 

"We use an analogy a lot that Guiding in our game should be like tanking in an MMO," he begins. "Yeah, it's a leadership position in the party. That's okay. And yeah, you probably need to be a little bit more comfortable with the game. You maybe don't want to tank your first raid boss the first time you play World of Warcraft, it requires a little more knowledge of the game. But you're still playing the game. And you can absolutely change roles each time you play, and you ultimately are still playing the same game. But it's not like you're in charge of this group for a year and you can't possibly change, like you might get in D&D. 

"Ultimately, we're not necessarily targeting only people who like playing tabletop RPGs either. This is meant to very much be for people like yourself," he tells me, "where you maybe haven't played D&D before, maybe you played once or twice and bounce for whatever reason, but you're intrigued by it, you like RPGs in general, and you're looking for that kind of social creative experience. I also suspect that people who like Among Us, for example, would like a game like this, because I think that we actually have a lot in common with Among Us from a social standpoint."

Project ORCS art

(Image credit: Lightforge Games)

Especially on the back of Baldur's Gate 3, which proved to many people that D&D mechanics might not be as intimidating as they thought, I'm curious how Lightforge sees people connecting with the arguably more intimidating gameplay loop of raw creativity. I can picture some RPG fans bouncing off this game if they, like I did at one point, approach it with the wrong mindset and just feel that there's nothing here for them. Schembari says he's encouraged by the success of social games like Among Us (Jackbox also comes to mind for me as a helpful point of reference) and was pleased to find that the studio's testing has shown people are pretty quick to pick up what this game is putting down. Which is to say nothing of another core, mega-popular inspiration: Fortnite. 

You don't need deep systems and fancy AI and scripting power to allow for unstructured play – you just need fun toys and a basic framework to play within.

Matt Schembari

"When Among Us became popular in the west, we were already committed to this project, so we looked at Among Us more as validation than inspiration," he says. "One of the bigger inspirations for taking the leap, believe it or not, was Fortnite, specifically Creative Mode.

"Some time in 2019 while I was working on Fortnite, my little cousins reached out and wanted to play with me. They were maybe 10 and 11 at the time. I hop into the party with them, and they jump into Creative Mode. What followed was just pure unstructured fun – they were spawning guns, doing their own countdowns or rules management over voice, and changing the layout of the world all in real time. It was play.

"Here I was, a dev on Fortnite, where we're trying to figure out how to build all these game systems and UIs and everything to empower players to make their own games, when meanwhile the kids weren't using any of it and were just playing. This made me think that you don't need deep systems and fancy AI and scripting power to allow for unstructured play – you just need fun toys and a basic framework to play within." 

This ties into another recurring element from our session: the game does not, and cannot, account for everything players will come up with. The keepsake that was used in our pinnacle purification scene did not exist outside our imaginations. "A game like this is truly, truly open-ended," Schembari asserts. "You really can take it in any way. And we actually said we're okay if the game doesn't have perfect fidelity for the things that you're trying to do or see. Because what you're saying and imagining is having just as much impact on the world as what you're doing with the keyboard and mouse. And I think that changes things." 

Noob-friendly

Project ORCS art

(Image credit: Lightforge Games)

Compared to D&D, another detail I find appealing is how pick-up-and-play, almost modular, Project ORCS feels. Our scenario took about an hour, but you could easily go much faster once you're comfortable with the tools, or simply in a shorter section. It's not something you get locked into for months or years. Again, it's a party game, something you could schedule for hardcore roleplaying sessions, or just pull out for an hour or two of fun when your friends – ideally at least two others plus yourself – hop on Discord. 

One of the challenges that we've had is this question of, is it a tool? Or is it a game, right?

Matt Schembari

"We're very much focused on bringing people together and having fun, laughing, riffing off each other, that kind of stuff. And that side of it, what we're calling the collaborative storytelling, that takes a much larger percentage of the experience than the game mechanics, the tactical combat. Tactical combat in our game is intentionally light because we don't want it to get in the way of the fun, silly kind of emergent things that you can do.

"One of the challenges that we've had is this question of, is it a tool? Or is it a game, right?" he adds. "Because the more tool-like it is, the more open and flexible it can be. And the more game-like it is, the more structured it is. And finding that answer for different aspects of the game has been a lot of the exploration during development. Looking back at the game structure as well, we had the core session playing really well for a while, but we didn't really know how to glue it together into a campaign. And so that was a bit of exploration as well. Those are probably the things that stand out the most in terms of getting people to be creative and improvising." 

Project ORCS does feel like a game-maker as much as it is a game. Rather than a project to be shared with the world, you're making a story to share with friends. Will it appeal to fans of traditional RPGs, tabletop games, MMOs, as well as social and party games? I can't confidently say – again, I'm the worst with this stuff – but it's such a fresh take on the genre that I'm interested to see how it progresses once Early Access begins on PC later this year. There's a lot more to it than the usual drawing and wordplay party games, and if it can appeal to someone almost diametrically opposed like me, it's off to a pretty solid start.

CATEGORIES
PC Gaming Platforms
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
 
 
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
 
 
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
 
 
Dungeons & Dragons Player's Handbook standing on a wooden table beside dice, a candle, and the 2014 Player's Handbook
Tabletop Gaming I've been running games like D&D for years, and these are the best tabletop RPGs I'd recommend
 
 
People of Note key art cropped to show pop singer Cadence and rocker Fret
RPGs This musical turn-based RPG hits all the right chords, and you can play the free Steam demo right now
 
 
A Spectator Eye monster in Baldur's Gate 3
Baldur's Gate In a post-Baldur's Gate 3 world, I need Larian to hold tight to the D&D chaos that makes Hail Mary moments so satisfying
 
 
Latest in RPGs
Kingdom Come: Deliverance 2 character Henry wounded
RPGs Kingdom Come: Deliverance 2 dev says he was "fired" and replaced with AI: "I feel incredibly betrayed"
 
 
Fallout 4 mod Fallout London screenshot showing a ruinous post-apocalyptic Camden
RPGs Fallout London devs had "moments of uncertainty" whether Bethesda would let the mod live
 
 
Cyberpunk 2077
RPGs Cyberpunk 2077 is a better role-playing game than The Witcher 3
 
 
Astarian looking pensive with his hand resting on his chin in Baldur's Gate 3
Baldur's Gate Baldur's Gate 3 actor has avoided roles that were "just like" Astarion, as that's what David Bowie would do
 
 
A screenshot of Lord Sheogorath in The Elder Scrolls 4: Oblivion Remastered.
The Elder Scrolls Todd Howard explains Bethesda's approach to Oblivion Remastered was "what would we have done if we kept supporting it?"
 
 
Crimson Desert Precipice of Truth
RPGs How to solve the Precipice of Truth in Crimson Desert
 
 
Latest in Features
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
 
 
The Serpent's Skin
Horror Movies The Serpent's Skin is the neon-soaked, blood-splattered queer love story I've been waiting for
 
 
Pokemon TCG Perfect Order Elite Trainer Box on a wooden table
Tabletop Gaming Perfect Order introduces a Pokemon card everyone will want to use, and fans are already clamoring for it
 
 
Cyberpunk 2077
RPGs Cyberpunk 2077 is a better role-playing game than The Witcher 3
 
 
Star Fox
Third Person Shooters Star Fox isn't just an iconic retro Nintendo shooter – it paved the road to Super Mario 64
 
 
Jujutsu Kaisen
Anime Shows Jujutsu Kaisen season 4 release date speculation, teaser, cast, and Culling Game Part 2's story
 
 
LATEST ARTICLES
  1. Horses
    1
    Steam made him "radioactive," but creator of banned game Horses wants next project to be disturbing
  2. 2
    Nintendo 64 gets a Skyrim-sized open-world game as dev busts the console's infamous fog problem
  3. 3
    Saros' world-altering eclipse "has both a gameplay and narrative purpose", and it's already pulling me back in
  4. 4
    What to watch before Maul – Shadow Lord: 15 essential Clone Wars and Star Wars Rebels episodes
  5. 5
    The Stanley Parable creator and Minecraft composer's indie studio is shutting down: "It's a particularly tough time"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...