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  1. Games
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This is how you make a Hitman level

News
By Leon Hurley published 17 February 2016

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For Agent 47 level design is everything. Having played Hitman's first Paris level recently, and the beta, it's clear that every route and guard placement has been very carefully thought out for maximum stealthage.

In case you were wondering how that all gets worked out, then you'll probably want to watch this new video series where principle level designer Jacob Mikkelsen and level designer Marta La Mendola discuss how the various levels are created and built. It all starts on paper, apparently.

It's the first of three and the next one will tackle "fundamental level design challenges". In a game where hundreds of individual AI's can all freak out at once because the strange new bald gardener just killed the ambassador with a trowel, I'd imagine the challenges are quite large.

Article continues below
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  • A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"

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CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
Leon Hurley
Leon Hurley
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Managing editor for guides

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.

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