As it was marketed in 1989
Ah, good old Tetris. Has there ever been a game with as rampant a one-more-go factor? Unless you count having a heavy crack habit as a game (instantly appealing gameplay, short lifespan, minimal replay value, 5/10) then the chances are, no. The constantly gratifying line destruction. The all-or-nothing tension of waiting for the long block to complete your meticulously-planned tetris. The increasing obsession with that much-needed geometry, that projects bricks onto the inside of your eyelids and haunts your every dream.
As it would be marketed now
As it would be marketed now
As it would be marketed now
As it would be marketed now