Phil Spencer has spoken about the decision to delay Halo Infinite and revealed that Xbox considered splitting the game up into parts and shipping them separately before ultimately pushing the release back to 2021.
Spencer spoke about the delay during a guest appearance on screenwriter Gary Whitta's Animal Talking show (opens in new tab) yesterday. As GameSpot reports (opens in new tab), the head of Xbox explained that other plans were considered when it came to handling the decision to delay Halo Infinite (opens in new tab), including splitting it up and shipping it out in parts. You can see a quick clip of the interview below.
Ultimately though, as Stevivor (opens in new tab) quotes, Spencer explained that in the end the decision to delay the game was made in the interests of the strength of the Halo franchise and the health and ability of the team, and that splitting it up in parts "didn't feel, to all of us, like the Halo release that we would want."
"We're disappointed," Spencer added (opens in new tab). "We know it was something people were looking forward to this year, but we're also incredibly committed to deliver a great game, and I think that's the most important thing."
News of the Halo Infinite delay (opens in new tab) came about earlier in the week, with 343 industries posting a statement announcing that the release had been pushed to 2021. Studio head Chris Lee wrote that the "decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year."
Originally set to be a launch title for the Xbox Series X (opens in new tab) with a Holiday 2020 release date window, Lee explained that "it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday."
Keep track of all of the next-gen releases on the horizon with our roundup of upcoming Xbox Series X games (opens in new tab).