Skip to main content

Ghost of Tsushima has gone gold ahead of its July release

(Image credit: Sucker Punch)

Sucker Punch announced today that Ghost of Tsushima (opens in new tab) has gone gold ahead of its July 17 release.

See more

Going gold means the game is ready to be pressed onto a master disc for mass production. Sucker Punch shared the announcement on its official Twitter account along with an adorable collage of the developers working on Ghost of Tsushima from home due to the COVID-19 pandemic. 

The hotly anticipated samurai epic went gold just a few days shy of its original release date, June 26. As GamesRadar previously reported (opens in new tab), Ghost of Tsushima was pushed to July 17 back in late April as a result of the team having to adapt to the working conditions set forth by COVID-19 (or it was delayed so it wouldn't compete with The Last of Us 2, take your pick). 

We got a great, long look (read: 18 minutes) at Ghost of Tsushima gameplay during the Sony's State of Play stream in May, and it was full of exciting stuff. As we reported (opens in new tab), the game has a notable lack of intrusive UI elements like waypoints - instead, it uses gusts of wind and wild animals to help you find your way. There are two modes of combat: samurai action and ghost stealth, with the former utilizing a katana and longbow and the latter carrying a katana and dagger. There's no honor system here, so whatever combat path you choose for Jin will not affect the story. 

There's a lot of excitement around Ghost of Tsushima (for good reason) so it's great to see the team at Sucker Punch succeed in getting the game gold before its July 17 release. 

Ghost of Tsushima's samurai rabbit roots, fox petting, and commitment to authenticity.  (opens in new tab)

Alyssa Mercante
Alyssa Mercante

Alyssa Mercante is an editor and features writer at GamesRadar based out of Brooklyn, NY. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.