Former Ultima Online and Star Wars Galaxies dev says MMOs have "been in a rut for a long time" after World of Warcraft's popularity narrowed down "a much more diverse genre"

A WoW Classic player chased by a dinosaur in a green forest
(Image credit: Blizzard)

MMO pioneer Raph Koster, best known as Ultima Online's lead designer and Star Wars Galaxies creative director, says the enduring success of World of Warcraft has had a negative impact on the genre's diversity.

Chatting with GamesRadar+, Koster says MMOs have been "in a rut for a long time" and that "we haven't seen a lot of innovation in the space." Why? Well, because World of Warcraft became so massively popular that it made a new rulebook for MMO devs to follow.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.