Arc Raiders lead says "revisions are probably required" on uneven events like Locked Gate and Hidden Bunker, which have just become a camper's dream

Arc Raiders character holding golden sledgehammer on dark blue starry background
(Image credit: Embark Studios)

Arc Raiders design director Virgil Watkins admits that some of the in-game events are a bit too beneficial to campers, and probably need a bit of balancing.

With any online game, no matter how much developers test anything, players will find the most effective way of working around it. Masahiro Sakurai never directed Super Smash Bros Melee with the intention of it being a competitive fighting game, but it spawned the possibly biggest fighting game sub-community of all time. So it's likely impossible to truly tell until it's in people's hands.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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