"We got there in the end": No Man's Sky dev says sorry "it took so long" to add customizable ships to the Switch 1 version, but optimizing things enough "was a difficult technical challenge"

No Man's Sky screenshot shows a figure looking at a corvette flying in the distance.
(Image credit: Hello Games)

No Man's Sky's recent Remnant update added a whole host of exciting stuff from a gravity gun to a spider mech, but for Switch users, the biggest win comes in the form of the Voyagers update's customizable ships finally being available on Nintendo's previous-generation hardware.

Corvettes were first added to No Man's Sky late last August, but last week's Remnant upgrade has now brought them to Nintendo Switch, too. It's not that Switch users have been forgotten up to this point, but as engine programmer Martin Griffiths explains, the delay is the result of a "difficult technical challenge" that the devs have clearly only just been able to solve.

"No Man's Sky Remnant now has Corvettes on Switch!" Griffiths celebrates in a post on Twitter. "It was a difficult technical challenge to optimize the engine enough so that these could fit in memory and render at a decent frame rate. Apologies it took so long – we got there in the end! Super proud to have helped with this."

Needless to say, fans are impressed. "I assumed it wasn't possible but it runs great!" one comments. "I'm speechless, what you're achieving with the Switch 1 is incredible. Congratulations and thank you," says another.

Most excitingly, with this, the floodgates are officially open for all sorts of weird and wonderful ships to be made on Switch. When the feature first became available on other platforms, folks quickly managed to produce everything from The Lord of the Rings' Eye of Sauron, a space forklift, to a giant Nokia phone – I'm looking forward to seeing what new creations we might see surface now that more folks can make them.

For even more to play, be sure to check out our roundup of the best games like No Man's Sky.

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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