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  1. Games
  2. Survival Games

PUBG creator's nails-hard survival game flips genre staples on their heads: "Have you tried chopping down a tree?"

News
By Ali Jones
Published 8 May 2025

Hunger and thirst meters are also less deadly than you might expect

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Prologue
(Image credit: PlayerUnknown Productions)
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Prologue: Go Wayback, the upcoming survival game from PUBG creator Brendan Greene's new studio, wants to challenge survival genre tropes – mostly by demoting the importance of hunger/thirst meters and not relying on endless tree-felling.

Speaking to the Epic Games Store, Scott Davidson – former Rust developer and now creative director on Prologue – explained that his team is reversing course on a survival game staple. Any fan of the genre will have lost a life to hunger or thirst somewhere along the way, but developer PlayerUnknown Productions wants to make that a (slightly) more rare occurence.

"We want to prioritise temperature as a metric," Davidson explains, meaning that it's the cold, rather than hunger or thirst, that's likely to kill you first. "You very rarely die of dehydration in survival circumstances. You very rarely die of malnutrition, because it takes days and days for you to burn through all the calories you've got left."

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In my various Prologue playthroughs during a preview event earlier this year, I only died of hunger once, but the elements claimed my life multiple times over – there's definitely something to the team's desire to make the hardest possible survival game.

Hunger and thirst will play a part – Davidson says that as they drop, you'll lose the ability to regulate temperature, so you'll then get colder, faster. Those meters aren't the only survival genre staple that the team is getting rid of, however.

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  • Hunger screenshot showing two characters standing under overcast skies, with melee weapons drawn Exclusive: Hunger is an "Elder Scrolls-style" extraction RPG set in Napoleonic Europe
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Just like you'll have died from hunger or thirst somewhere on your survival journey, you'll also probably have punched down a tree – or at least bludgeoned it into submission with a stone axe – for crafting materials.

That's not something Prologue is leaning into – while Greene likes the idea, Davidson says that he doesn't think it fits with the game's otherwise realistic tone: "Have you tired chopping down a tree? It's really, really hard."

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"If we can do it… This will be something groundbreaking": PUBG creator Brendan Greene is five years into making a 10,000km "realistic Minecraft" – but there's still a decade to go.

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Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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