"Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing lead
Palworld 1.0 is still "top secret," but it'll have something for everyone
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Once Palworld 1.0 comes out later this year, the game's publishing lead hopes it'll be the "survival crafting game everyone always wanted."
Pocketpair Publishing head and communications lead John 'Bucky' Buckley told GamesRadar+, during an interview at GDC, that Palworld's 1.0 launch should have a little something for everyone in its quite broad genre.
"Survival crafting is a very unique genre. It's a very Steam genre, for all its woes and highs," Buckley explains. "There's so many incredible, incredible survival crafting games, but I think every survival crafting gamer has their like ideal version of what survival crafting should be, and we hope Palworld 1.0 will be that kind of something for everyone, lose yourself in this world, survival crafting game."
To put it bluntly: "Palworld is going to be the survival crafting game everyone always wanted."
Of course, concrete details about what's being added to Palworld when it leaves early access are scarce, but Buckley teases that its 1.0 update is aiming to flesh out basically every corner of the game. So, while you don't need to start afresh, making a new character might be recommended so you can experience everything.
"It's still quite top secret," Buckley says of Palworld 1.0. "There's gonna be things that surprise people. I think people will be shocked what we've been able to achieve for 1.0. 1.0 is going to fall at kind of a weird point for players. You can jump into 1.0 with your existing character if you want to. We're not force wiping anyone. You can jump in. But we are going to kind of softly recommend you start from scratch, because kind of everything is going to change from the beginning to the end – It's all going to change."
"Now, a huge chunk of quote unquote end game content will be added," he continues. "So if you really want to continue from where you left off, sure you're not missing out on the full experience, but you are missing out on some things. We've tried our best to expand everything. Not just the end game, but also improve the early game, add more to the early game, flesh out the middle game, kind of something for everyone, really."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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