Creator of drug lord hit Schedule 1 had a backup plan so that "if Steam wouldn't take it for whatever reason, I could just pivot it to be a farming game" and "strip all the drug stuff out"

Schedule I
(Image credit: TVGS)

Of all the Golden Joystick Awards 2025 winners, Schedule 1 arguably stood out as one of the most unique – after all, it is about running your own drug empire… but, what if it wasn't?

After launching into Early Access on Steam, Schedule 1 took the web by storm and currently sits with "Overwhelmingly Positive" reviews eight months on. Players praise it as a fun management game, with many spending over 100 hours in-game. At the Golden Joystick Awards, Schedule 1 further proved itself with a win and a nomination, bagging the Breakthrough Award and going up as a Best Early Access Game contender.

He continues: "A couple of countries don't love it; that's fine. Australia was one of them for a little while. We were effectively banned in Australia, which kind of sucked, but we got it there in the end." It's certainly interesting to hear, especially seeing as Tyler himself is from Australia – but everything evidently worked out. I'm mostly intrigued to learn that the game that sees you taking on the role of a successful drug manufacturer was almost a cozy game myself, however.

Can you imagine Schedule 1 being a part of the ever-growing lineup of games like Stardew Valley, featuring a wholesome farming loop rather than… erm, its current gameplay? I'm not sure that I personally can, but I'm actually glad things worked out the way that they did. It's not like there's a plethora of Breaking Bad-esque games to choose from on Steam as it is, and something about Schedule 1 makes it scratch an itch I never knew I had.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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