"We were a nobody company": Clair Obscur: Expedition 33 studio says it had to hire young because it had no money, but it all turned out ok because new devs "brought fresh ideas"

Clair Obscur: Expedition 33
(Image credit: Sandfall Interactive/Kepler Interactive)

Clair Obscur: Expedition 33's developers have explained that the team being so young was mostly down to the studio's lack of name recognition and money.

Speaking to Edge, the team was asked why so many young staff were hired and how that affected the project. Guillaume Broche, creative director, explains, "Montpellier is a super-young city, first of all," and adds that "pretty much everyone who applied was a junior" or a new graduate. However, Broche isn't saying it as a negative; he adds that "the best portfolios that we got were from juniors."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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