Monster Hunter Wilds' endgame bosses may be a lot tougher than you're used to since the devs don't want you to "breeze through" just because you have the right gear

Monster Hunter Wilds beta and trailer screenshots
(Image credit: Capcom)

The Monster Hunter games are all about, you guessed it, hunting monsters. Not only that, you use their hides, limbs, tusks, and various other appendages to improve your own gear. Well, the developers of Monster Hunter Wilds aren’t going to let you breeze through the game with just one strong build, you're going to have to learn the strengths and weaknesses of the end-game foes if you want to defeat them.

In an interview with RPG Site, game director Yuya Tokuda says: "We didn't want to make it so that if you had a certain set you could just breeze through any endgame fight. It's not the gameplay we want players to have; for endgame hunts, we want there to be a distinctive difference compared to hunting story monsters."

Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.