Hytale studio founder says he was "burning" up to $400,000 a month on its development at one point, and turned down "way more money" before partnering with Riot

Hytale
(Image credit: Hypixel Studios)

The Minecraft-inspired sandbox RPG Hytale was canceled earlier this week, though even the most hopeful fans would probably admit that they'd suspected this might happen long before it became official. Some of the game's original developers, even those who left the studio years before this announcement, are sharing their stories in the wake of the news.

That includes Hypixel founder Simon Collins-Laflamme, who posted a lengthy rundown to Twitter of some of his experiences early in Hytale's development. When the studio was still operating independently, Collins-Laflamme says he "was burning maybe 350k to 400k a month on Hytale development - somewhat sustainable - but that was before Hypixel Skyblock and the server was on a decline so I needed funding soon to keep going at such pace."

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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