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Fallout: New Vegas' "large, interconnected story" where "any character can die" is the best comparison for Atomfall's apocalyptic RPG structure

News
By Ali Jones published 27 August 2024

But Stalker, Metro, and even BioShock have also helped shape the game

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Atomfall
(Image credit: Rebellion)
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The developers behind the very British post-apocalyptic RPG Atomfall list Fallout: New Vegas as its closest analogue in the iconic series.

Speaking with GamesRadar+ at Gamescom, Atomfall creative director Ben Fisher explains that "Fallout is definitely" one of the inspirations behind the game, even if "there are a good range of games in the quarantine survival space." Atomfall is a "cocktail" of influences, he explains, but one game stands out even above the rest of the Fallout games.

"The closest Fallout analogue would be Fallout: New Vegas," he explains, "because it's one large interconnected story, because any character can die and the story progresses, and because the momentum of the game is driven by the player."

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Despite the obvious influence of Fallout, however, Fisher says that "the main way that our game differs from the template of Fallout is that the survival always feels kind of tense and combat always feels like a high-stakes risk." He points to Alfonso Cuarón's 2006 adaptation of the dystopian novel Children of Men as "a reasonable point of tone reference," suggesting that while "there's no gung-ho combat, [but] it's always terrifying for everyone involved."

Of course, Fallout isn't the only dystopian RPG out there, and Fisher says that Atomfall has plenty of other influences to draw from, including Metro Exodus and its "desperate survival." Stalker was also a major reference point "because the game is very sparing with how much it guides the player," though that might be worrying news given Stalker 2's 100-hour play map.

Atomfall is releasing next March, but check out the other best FPS games you can play right now.

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Ali Jones
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I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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