Fable's new morality system is "entirely subjective" and "probably representative of how morality exists in the world that we live in today"

Fable
(Image credit: Xbox)

Playground Games is doing a lot to adapt classic Fable in modern ways with its upcoming reboot, but that doesn't mean the Forza Horizon maker is being completely faithful. Classic Fable's binary good and evil morality has been hugely overhauled, for instance, partly to represent how "morality exists in the world that we live in today."

"We talked about how it kind of felt like some games had moved on in a more sophisticated way to discuss morality," studio general manager Ralph Fulton told GamesRadar+ in a recent interview. "And certainly, when we looked at the world, there's no objective good, there's no objective evil. I think there's nothing you could do in the world that would unite everybody in the belief that it was good or evil, right? It's entirely subjective, and I think that's also really interesting. It's certainly interesting as a game system, and that's kind of what we've pursued."

Fable head says "we can't try to make a Lionhead game," and the RPG reboot isn't fantasy either: "We all know what fantasy is – it's The Witcher, it's Skyrim, it's Lord of the Rings"

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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