Days after EA CEO suggests players crave live service guff, Kingdom Come: Deliverance 2 boss says their single-player RPG made all its money back in one day

Kingdom Come: Deliverance 2
(Image credit: Warhorse Studios)

Kingdom Come: Deliverance 2 has already recouped its development costs and turned a profit, having sold 1 million copies in its first 24 hours.

Daniel Vávra, co-founder of Kingdom Come developer Warhorse Studios, discussed the game's launch with Czech outlet Seznam Zprávy. A machine translation of his comments, separately archived here, confirms the game made money on its first day.

"Before the launch, we were betting in the studio on how many copies we could sell," Vávra said (again, machine translated). "And I won. I missed by 300 units. We're happy with the numbers, and if the trend continues at the same pace, it will be great."

Countless games – including many EA games – have proven that single-player games are here to stay and can find huge success. The timing and the direct parallel of an RPG like Kingdom Come: Deliverance 2 becoming the game of the moment only hammers it home.

Kingdom Come: Deliverance 2 dev weighs in on why it's getting harder to survive in RPGs – "If a game is 150 hours and all of your sessions are the same, you're gonna get bored."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.