Before winning both indie awards at The Game Awards, Clair Obscur: Expedition 33's lead said "we'd rather this category went to a smaller studio"

Clair Obscure Expedition 33
(Image credit: Xbox/Sandfall Interactive)

Clair Obscur: Expedition 33's creative director Guillaume Broche says the team would have preferred the indie awards at The Game Awards go to different teams.

Speaking to Edge – in an interview conducted before The Game Awards, where Clair Obscur: Expedition 33 received 9 awards, including Best Independent Game and best Debut Indie Game – Broche was asked, "Is Clair Obscur an indie game?" He explained, "In terms of budget, we are definitely more towards triple-I," adding that "It's weird because it's a 3D game with the kind of graphics that don't necessarily fit what you think of when you think about indie games."

Granted, I think this is more of an issue with how The Game Awards defines what an indie game is. Sometimes it feels like either something self-published or from a smaller publisher like Raw Fury, Devolver, or Kepler. But then with Dave the Diver it was very much like a case of "this feels indie," despite being from a subsidiary of Nexon, which made a net income of ¥114.9 billion in 2021.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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