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  1. Games
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  3. Clair Obscur: Expedition 33

A vital piece of Clair Obscur: Expedition 33's story literally came to the RPG's lead writer in a dream: "I realized, 'Oh actually, this story might work'"

News
By Catherine Lewis published 18 June 2025

The "final piece" of the story was then given to the team from the creative director's mother

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Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
(Image credit: Kepler Interactive)
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One of the very best aspects of Clair Obscur: Expedition 33 is its story, but it turns out that a major part of its plot literally came to the RPG's lead writer in a dream. Be warned, there are some big spoilers ahead for Clair Obscur – proceed with caution if you've not finished it yet.

Speaking in a new installment of the Academy of Interactive Arts and Sciences' Game Maker's Notebook interview series (below), lead writer Jennifer Svedberg-Yen explains that during development – specifically, at the end of 2020 – creative director Guillaume Broche decided that Sandfall Interactive was "going to start from scratch" on Clair Obscur. This, she admits, left her "sort of annoyed because we had just finished working on the narrative bible for this other story that I spent months on."

However, it was also "really exciting" to come up with something fresh. A couple of inspirations included a French book that Broche "really loved," which Svedberg-Yen explains (without having read it, she clarifies) as being about "a group of people who are going on a mission, on a quest into the unknown." Broche had also seen "some art online that made him think of a large doomsday clock, perhaps like this giantess, and maybe something to do with people dying as the doomsday clock ticks down. And we're like, 'Oh that'd be cool."

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It was when the team started to "getting kind of stuck," pondering how this idea could fit together that Svedberg-Yen had a huge burst of inspiration. "Around the same time I actually had been working on this short story privately for myself that was based on a dream that I had, and the dream was about a young woman who lost her mother at an early age, and then later on she discovers that actually her mother is alive. Her mother is able to enter paintings and travel through paintings, and was trapped, and she needed to go into the painting to rescue her mother and bring her back," she explains. Sound familiar?

How Clair Obscur: Expedition 33's Epic Story was Crafted | Game Maker's Notebook - YouTube How Clair Obscur: Expedition 33's Epic Story was Crafted | Game Maker's Notebook - YouTube
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Svedberg-Yen adds: "So around that time we were stuck, and I realized, 'Oh actually, this story might work with the premise, because, you know, paintings, painters, you know, it might work really well together."

However, it was actually Broche's mother who "gave us the final piece," after having said that the worst thing that could happen to her would be "to lose him, to lose any of her children." Svedberg-Yen explains: "So we thought, 'Oh, that could be the catalyst, that could be the instigating event that really is the reason why the mother went into the painting.' And so the mother became Aline the Paintress, the daughter became Maelle, and then we also added in some more family characters, so the grandfather in my original story became Renoir the father."

It's all fascinating stuff, and it's incredible to think that the story as we know it is literally the result of a dream. Sandfall Interactive has already teased that it has "great ideas for the next game," which makes me wonder how many of those might have been dreamed up, too.

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I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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