Slay the Spire 2 update adds a crucial feature for every roguelike along with a randomizer button, modding improvements, and more
Mega Crit pauses your run timers if you need to run to the toilet
Another update has hit Slay the Spire 2's Steam beta branch, bringing with it changes that should be a welcome sight for many a card-slinger (a randomizer option, bug fixes, etc) and changes that'll likely be a little more controversial depending on who you ask (anything to do with balance).
Mega Crit just released a new Slay the Spire 2 patch for anyone playing the hit roguelike's beta branch, and top of the developer's list of changes is modding improvements. Slay the Spire 2 did receive Steam Workshop support not too long ago, but the feature needed some big fixes to function as intended.
"Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped," the developer explains in its patch notes. "That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users." Both saves are stored separately, so you can switch between unmodded and modded playthroughs whenever.
To me, the handiest new feature is an absolute must-have for any and every roguelike game – scratch that, any game, period: "The run timer is now paused while the Pause Menu is open during a single player match." There's nothing worse than having tea runs and toilet breaks inflate your playtime, eh?
And if you're looking for a quick way to freshen up a run, Slay the Spire 2 now also has a randomizer option. "Added a Randomize button to the Custom Run screen which randomly selects two good modifiers and one bad one, and randomizes the selected character," the patch notes explain.
The rest of the update is full of nice-to-see bug fixes, added animations for the new Aeonglass boss, new multiplayer cards and art, and a stats section in the Bestiary. If the Steam forum comments are any indication, Mega Crit can't quite make everyone happy with its balance changes, though that's nothing new for the game.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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