Returnal is a roguelike, Saros is a roguelite: "Permanent resources and progression" make "every death valuable" in Housemarque's new shooter

Saros
(Image credit: PlayStation)

If Returnal's whirlwind of bullets and punishing checkpoints were too grueling for you, then you might still want to check out developer Housemarque's next game Saros, which is shedding the former's roguelike skin in favor of a maybe-more-forgiving rougelite structure.

Housemarque revealed another dark and twisted bullet hell shooter yesterday at PlayStation's State of Play show, confirming that Saros is building off of Returnal's fast-paced action and die-die-learn-die-succeed cycle. But this time the developer was quick to point out that Saros will also let you carry resources and upgrades between runs, unlike Returnal.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.