Balatro's long-awaited 1.1 update is still in the works, LocalThunk says: "Last night I stayed up until the early hours of the morning"
The roguelike's "major gameplay" update is still coming
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Balatro's mostly solo developer LocalThunk is still working on the roguelike behemoth's big 1.1 release, a long-awaited major gameplay update to the game.
LocalThunk confirms as much in a new blog post mainly dedicated to his game dev origins, which he closes out with this: "Happy 2nd birthday, Balatro. P.S. Yes I'm still working on 1.1."
The free update that somehow promises even more new strategies and ideas (in a game already spilling over with strategies and ideas) was announced in 2024 shortly after Balatro took the gaming world by storm. LocalThunk then delayed the 1.1 update out of 2025 and into 2026 to avoid going back to the brutal crunch mode that defined most of the base game's development. "It's done when it's done," the dev said at the time.
Balatro 1.1 seems to be making steady progress now, though. LocalThunk's blog recalls his time as a new computer science student who didn't have the best grades but became "so obsessed" with making small programs that he pulled multiple all nighters on school days, and eventually did the same on an unnamed game project.
"I worked on that game for over two years," LocalThunk says. "It never had a name, it was never completed, and apart from showing it to a few friends and family nobody knew it even existed. But it was exactly what I wanted to make and the feeling of absolute freedom I had while working on it is the reason why I kept game development as a hobby years later. That project was the template. I found the files for that project and played it for a couple days recently; it was pretty fun."
"I think about that version of myself a lot now. I didn't know what was coming and even if I could warn myself I'm not sure what I could have said to prepare for the insanity. I'm not even sure if there's a lesson to learn."
"With all the success, baggage, attention, heartache, fear, stress, and joy that I've had since Balatro was created, at least that old version of myself is still there," the dev adds. "Last night I stayed up until the early hours of the morning drawing pixel art, writing code, and listening to music in my quiet house. Notebook of ideas open next to me, cup of decaf in hand. Thank you to everyone for allowing this terrible student to keep staying up too late."
Weekly digests, tales from the communities you love, and more
With a game as replayable and moreish as Balatro, there's really no rush to add much of anything until LocalThunk feels it's ready and polished. Plus, any excuse to avoid crunch culture is a good one in my books.
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


