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  1. Games
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  3. Balatro

Balatro creator says "I'm slow" and "I am sorry" and update 1.1 is not coming this year for good reason: "The prospect of rushing the work and going back into crunch mode to get it out this year just felt terrible"

News
By Austin Wood published 12 September 2025

Balatro update 1.1 is now on the timeline of "it's done when it's done"

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Zoomed in picture of a Balatro Joker plush.
(Image credit: PlayStack / LocalThunk / Makeship)
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Balatro creator LocalThunk says update 1.1 will not be coming to the hit poker roguelike this year after all, and it seems he kind of regrets announcing a release date for it as he becomes accustomed to a new workflow and lifestyle post-release.

In a new blog post, LocalThunk confirms that update 1.1 has been delayed to 2026, and more importantly, he unpacks the realities of game development. Even when you have Balatro money, making games is still hard and stressful, it turns out.

"I'm slow," the post is titled. "I am sorry," it reads. "The truth is that I probably shouldn’t have announced any date for the 1.1 update at all," LocalThunk reckons.

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  • Haunted Chocolatier character jumping over bridge over a river "I am not going to abandon Haunted Chocolatier," says Stardew Valley's Eric Barone
  • The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light Blue Prince creator couldn't "physically" make another game as "ambitious" as his 2025 puzzle hit

LocalThunk says his pre-release crunch and stress "didn't stop at launch," as he went straight into update 1.0.1, then the mobile port, "and by the time the mobile version came out in late 2024 I was well and truly burned out."

He stepped away from the game for several months and then, at the start of this year, "very slowed eased myself back into the work" with irregular development progress, which wasn't always focused on update 1.1.

"It turns out that it’s a lot slower than working in crunch mode 12 hours per day like I was around launch," he says.

LocalThunk says he's happier working slowly and with fewer constraints, letting himself wander wherever his ideas take him.

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"I am in a very lucky position in that I can choose to work this job however I wish, and I think the best version of 'work' for me is the version that makes me want to come back to my keyboard every day, healthy, and hopefully just as excited about game development 5 years from now as I am today," he says. "I don’t want 1.1 to be the last update this game gets."

To that end, the new schedule for Balatro update 1.1 is simple: "It's done when it's done." LocalThunk stresses that "the Balatro player in me will absolutely not allow me walk away from developing this game," so the update "will happen," but without a hard release date boxing it in.

Frankly, Balatro is already endlessly replayable, so this big free update can take its sweet time as far as I'm concerned – and developers killing crunch is a trend I hope to see continue.

It's Balatro all over again: a $5 plinko roguelike from a new solo dev is one of the top-rated Steam releases of 2025, and 10,000 reviews agree looking like a pre-installed Windows XP game is a plus.

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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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