After Slay the Spire 2 update led to negative Steam review spike, Mewgenics lead jokes releasing balance patches for popular games is "the scariest thing a human can experience"
The inbred cat meta has taken a major hit
Mewgenics co-creator Tyler Glaiel has spoken about the stress attached to releasing balance patches for popular games.
Over on Twitter, Glaiel says: "People be like 'The scariest thing a human can experience is drowning'. They clearly have never had to release a balance patch for a popular game on Steam."
This is in reference to the latest Mewgenics patch released onto the game's beta branch on Steam. The patch has been pretty well received for elements like the Mage buffs, but a nerf to the Mutation stat has been a sticking point for some, as the meta has been to create a big, mutated, inbred army of cats so far. Plus, the Hunter's somewhat overpowered Scattershot skill has been nerfed as its upgraded version no longer exempts allies.
Article continues belowPeople be like "The scariest thing a human can experience is drowning". They clearly have never had to release a balance patch for a popular game on steamApril 29, 2026
Of course, Glaiel's fear is somewhat understandable, we've literally just seen Slay the Spire 2 plummet to 66% positive lifetime Steam reviews after its first major update earlier this month, as fans' negative reaction to some of the changes have been a widespread issue among the community – even if the devs don't really agree with some of the criticism levelled toward some of its bosses.
Granted, I've played 120-odd hours of Mewgenics and haven't really bothered to go for meta builds or min-max my stats in any way. Sure, it's cool that these in-depth breeding mechanics are in there, and it's undoubtedly super impressive stuff, but I'm just happy building up my cat army and rolling with the punches. Unless something is super busted, I don't really see the issue with changes like this to single-player games.
Slay the Spire 2 won't get an endless mode, but creator says "maybe a modder" can "make it work."
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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