Thanks, I hate it: Resident Evil Requiem's terrifying stalker sounds that way because its actor "went through two jugs of milk" as Capcom "wanted a very thick consistency to my spit"
Resident Evil Requiem's The Girl is even scarier now that I know this
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Usually, behind-the-scenes information makes scary stuff less scary, as the curtain is pulled back revealing the very not-scary innerworkings, but this frankly disgusting Resident Evil Requiem insight shared by the actor behind the game's The Girl stalker enemy just made the game even more unsettling.
The Girl is Resident Evil Requiem's scariest enemy, and I'm glad she's dead. Of course, that's a testament to not only Capcom's enemy design but also Delanie Nicole Gill, who brought the terrifying antagonist to life. At a panel during MegaCon Orlando 2026 (uploaded by MiamiGameHunter and spotted by The Gamer), Gill shared this stomach-turning detail about her performance:
"They wanted a very thick consistency to my spit, and they wanted gurgling and clicking and things like that," she said. "We did two four-hour sessions, and I went through two jugs of milk around this big [roughly the size of a gallon] to thicken up my spit."
Various Resident Evil Requiem actors have opened up about experiences in the studio in which Capcom would go to extreme lengths to elicit convincing performances, with Grace Ashcroft actor Angela Sant'Albano recently sharing that she sometimes worked in almost complete darkness. Meanwhile, Leon Kennedy actor Nick Apostolides told me recently that Victor Gideon's actor, Antony Byrne, gave such an unnerving performance that Apostolides would start randomly giggling.
"I had to lay a towel on my lap. Because of the way my mouth was arranged, my bottom lip was down, and it was just dripping in my lap," added Gill, further demonstrating Capcom's commitment to scaring the ever-loving crap out of us. Mission accomplished, I guess, but was it necessary to gross us out at the same time?
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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