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Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents
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  1. Games
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Resident Evil Requiem has third-person "exclusive animations" that turn protagonist Grace into a real horror movie final girl

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By Jasmine Gould-Wilson published 20 August 2025

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Resident Evil Requiem screenshot of Grace Ashcroft
(Image credit: Capcom)
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Resident Evil Requiem can be played in two perspectives, but there are some "exclusive animation" bonuses if you opt for third-person over first.

A Capcom PR representative told me as much during my Resident Evil Requiem hands-on preview – the same segment of the game we'd seen hands-off at Summer Game Fest earlier this year – when I commented that protagonist Grace Ashcroft seemed to fall down a lot during chase sequences after swapping to third-person mode. Like, a lot a lot.

It turns out that these "exclusive animations" are specific to the game's third-person perspective, meaning you don't have to worry about her supreme klutziness as much if you're planning on playing Requiem in the style of Ethan Winters. You can also change between first and third-person viewpoints at will, which is where my experimentation came into play.

You may like
  • Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents Two hours with Grace in Resident Evil Requiem turned me into the most anxious person alive
  • A close-up of Grace talking with someone through glass in Resident Evil Requiem Resident Evil Requiem Grace actor might be even more scared playing Capcom's horror game than her character is living it
  • Resident Evil Requiem protagonist Leon sitting in the driver's seat of a dark car Resident Evil Requiem's dual protagonists aim to marry "the most terrifying horror and the most thrilling action"

I found that Grace still sobbed and shrieked while being chased in first-person by her chained monster pursuer – reminiscent yet not identical to Resident Evil Remake's Lisa Trevor – but I didn't see her faceplant even once. Yet when I replayed a section in third-person after dying once at the hands of the monster, I noticed Grace slipping on pools of blood or tripping over random bits of detritus in Rhodes Hill Chronic Care almost as soon as the monster gave chase.

It's a fittingly B-movie final girl shtick, doubling down on the series' campy old-school horror vibes as I shouted repeatedly at Grace to get up and run. It also speaks to Capcom's goal to deliver a protagonist whose fear matches that of the player, having deemed Resi action hunk Leon Kennedy "a bad match for horror" in this particular game.

I should also mention that a pop-up on the settings screen informed me that first-person is the recommended mode for playing Resident Evil Requiem. However, it's reassuring to know that choosing the over-the-shoulder perspective won't compromise the horror movie experience.


Resident Evil Requiem is one of the biggest upcoming horror games we can't wait to see in the next 12 months, and it's in scary-good company

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TOPICS
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Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and TechRadar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.

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