Pokemon devs "wanted to create a different type of game that's not an RPG" with cozy life sim Pokopia, but that whole idea "was a challenge"
After Pokemon Scarlet and Violet, Pokopia senior director Shigeru Ohmori wanted to "create a different type of game than usual"
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Pokemon Pokopia is the creature-collecting series' very first life sim, and its senior director says it came about because "we wanted to create a different type of game that's not an RPG."
Speaking to VGC, Shigeru Ohmori notes that Pokopia, which is being co-developed by Game Freak, Koei Tecmo, and The Pokemon Company, offered a pretty different experience for the dev team.
"For Game Freak, they had not created something directly for the spin-offs," Ohmori says. "We wanted to create a different type of game that's not an RPG. That whole thought of not making an RPG was a challenge. Even if it is a spinoff, because Game Freak is going to be in the co-development team, it was their responsibility to show off the uniqueness of Pokemon."
Ohmori has served as the director of many mainline Pokemon games in the past, including Omega Ruby and Alpha Sapphire, Sword and Shield, and Scarlet and Violet.
However, speaking in a separate interview with GamerBraves, he acknowledges wanting a bit of a change.
After Scarlet and Violet, he says, "I wanted to challenge myself to create a different type of game than usual." In the thought process of creating "something different from the mainline title," he says, it had him "thinking about how we can showcase the attractiveness of Pokemon in a different way."
It sounds like Ohmori is going to be pushing for more slightly unconventional takes on Pokemon going forward, too. In the same interview with VGC, he notes that "there are also lots of different ways to enjoy Pokemon, not just by battling," and he "would like to scale the Pokemon games in general, aside from battling. I will seek new possibilities to scale them."
Weekly digests, tales from the communities you love, and more

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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