Ghost of Yotei is an open-world game, "but there's still a linear story structure" as Sucker Punch wanted to make sure protagonist Atsu's journey "tears at the heartstrings"

Ghost of Yotei mask in bloodied snow
(Image credit: Sucker Punch / Sony)

Although Ghost of Yotei, much like Sucker Punch's predecessor Ghost of Tsushima, features the freedom of an open-world setting, it still follows a more linear story structure.

Creative director Jason Connell reveals as much in a recent interview with Game Informer, explaining that Ghost of Yotei doesn't allow players to choose in which order they slay the Yotei Six – the murderous thugs responsible for the deaths of protagonist Atsu's family – and instead leads them down a more linear path while taking vengeance on the killers as Sucker Punch developers "really believe in the structure of the story."

That's why striking a balance between a solid linear story and the freedom for fans to explore the world is vital to Sucker Punch. Connell describes it as a "delicate impasse" in which devs want players to follow the story without feeling as though they're being "forced on the gold path all the time." It sounds as though the team has managed to make it work in Ghost of Yotei, though – but yes, "there is a structure there."

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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