Nvidia CEO says "I don't love AI slop myself" after giving Resident Evil Requiem's Grace a DLSS 5 makeover that was swiftly labelled AI slop
"It’s about giving the artist the tool of AI, the tool of generative AI. They could decide not to use it"
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In what is definitely not an effort to save face after the week of ridicule that followed Nvidia's DLSS 5 makeover of games like Resident Evil Requiem, CEO Jensen Huang now says he doesn't like 'AI slop' either.
Last week, Nvidia announced DLSS 5 – the next evolution of its AI-powered rendering technique – and, as a result, became the industry's main character for the next week. The tech examples showed off the likes of Starfield and Resident Evil Requiem with a yassified AI filter that effectively does the job of engagement-bait accounts on Twitter who post alternative AI slop versions whenever a female character is shown in a video game.
Now, speaking to Lex Fridman, Huang – who previously said critics of the tech are "completely wrong" – changes his tune somewhat, saying, "I think their perspective makes sense and I can see where they’re coming from, because I don’t love AI slop myself." He adds, "You know, all of the AI-generated content increasingly looks similar, and they’re all beautiful, and so I’m empathetic towards what they’re thinking."
He continues, "I think that [detractors] got the impression that the games are gonna come out the way the games are shipped the way they do, and then we’re gonna post-process it," explaining, "DLSS is integrated with the artist, and so it’s about giving the artist the tool of AI, the tool of generative AI. They could decide not to use it."
The tech subsequently inspired ridicule from players, with 'DLSS 5 On' being the big meme of the month, while a number of developers also spoke against the tech, including a Death Stranding 2 developer who put it best: "No, no, no, no, no, no, no, no, no, no."
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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