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  1. Games
  2. Action RPGs
  3. Monster Hunter
  4. Monster Hunter Wilds

Monster Hunter Wilds ran great on PS5 at Capcom's Japan headquarters, and its director says "the same level of frame rate improvement will also be implemented on PC"

News
By Catherine Lewis Contributions from Austin Wood published 5 December 2024

Yuya Tokuda admits "there were obviously some issues" with monster hair and fur in the beta, too

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Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air
(Image credit: Capcom)
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Monster Hunter Wilds' open beta was a massive success, having managed to pull in almost half a million concurrent players on PC alone, but it wasn't without its issues. A troublesome graphical bug transformed monsters and human characters alike into incomprehensible low-poly blobs on PC, while others struggled with frame rate and crashes, but Capcom has been making improvements for the final version ahead of its release in February.

Back when the beta was live, the developer stated that the full version of the action RPG was "already in a more improved state" compared to the demo everyone could get their hands on. From our recent hands-on preview with the game at Capcom's headquarters in Japan, we can vouch that the updated build ran great on PS5, but how about on PC, which seemed to struggle more than the console versions during the beta? During a group interview, our friends at PC Gamer asked about what improvements and optimizations that have been put in place, and thankfully, yes, PC players can expect things to be more polished at launch. 

"What we can say is that, for the [open beta test] version that was out there, there were obviously some issues with the depiction of the monster hair and their fur, so it wasn't very pretty," Monster Hunter Wilds director Yuya Tokuda admits. "We've obviously had improvements there. For the PS5 version that you all are playing right now, it's different from the [beta] version and we feel like you can really feel the difference, for example, in the frame rate that's been improved. The same level of frame rate improvement will also be implemented on PC for the final product."

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The frame rate improvements won't be the only changes made to the action RPG – we also found out that four weapons – the switch axe, lance, sword and shield, and insect glaive – will see "big improvements or changes" following feedback from the beta. Capcom has clearly been taking care to bring fans' thoughts on board, which bodes well for its full release in less than three months. 

Be sure to check out our Monster Hunter Wilds Big Preview hub for even more fresh details about Capcom's upcoming action RPG.

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CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Catherine Lewis
Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

With contributions from
  • Austin WoodSenior writer
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