Monster Hunter Wilds lead was also crushed by Monster Hunter World's brutal decoration RNG: "I ended up finishing the game without having completed my build"

Monster Hunter Wilds beta and trailer screenshots
(Image credit: Capcom)

Monster Hunter World was notoriously stingy with its gem-like socketed decorations, especially with rarer ones that could easily unlock essential skills that otherwise required specific armor pieces. Bad luck could make your dream build much harder to craft. Thankfully, Monster Hunter Wilds uses a similar gearing system but ensures decorations can be crafted to guarantee key skills, which is good news for the countless folks who got burned in World, including Monster Hunter Wilds art and executive director Kaname Fujioka, who directed the original Monster Hunter and has been with the series ever since.

Fujioka, with Wilds director Yuya Tokuda, spoke to IGN about the decoration system in Wilds. As we previously saw firsthand, Wilds largely splits offensive and defensive skills between weapons and armor respectively, so slotting in the right decorations to round out your setup will be even more important than in previous games.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.