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  1. Games
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  3. Metaphor: ReFantazio

Persona devs' new JPRG has got everyone hyped about its menus: "This is why you invest in UI"

News
By Catherine Lewis published 24 April 2024

Atlus has continued its trend of stunning JRPG menus in Metaphor: ReFantazio

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The main menu design seen in Metaphor: ReFantazio.
(Image credit: Atlus)
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Metaphor: ReFantazio might not be a Persona game, but developer Atlus is keeping up a trend solidified by its beloved JRPG series by making its user interface absolutely gorgeous, and fans say it's a great example of why UI designers deserve to be paid generously.

As well as revealing its all-important release date, the recent Metaphor: ReFantazio showcase gave us a better look at the JRPG's menus in action, and they really are a sight to behold. They're certainly busy, but everything looks super stylish and is still completely readable, despite the flashiness. 

Atlus' Katsura Hashino, the director of Metaphor: ReFantazio as well as Persona 3, 4, and 5, has previously spoken about the devs' heightened focus on UI and the team working on it. He explained in an interview with Denfaminicogamer (translated by Persona Central): "In Japan, UI design is often handled by new employees. Top level designers are usually in charge of characters and background graphics, with the UI being secondary. I think that’s a mistake. That’s why Atlus' UI designers are paid so well."

Article continues below
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  • A close-up of the protagonist during the turn-based RPG, Metaphor: ReFantazio. Metaphor: ReFantazio helped JRPG veterans behind Persona "go back to our basics"
  • Metaphor: ReFantazio's protagonist smiles at his fairy companion, Gallica in an anime-style cutscene. Metaphor: ReFantazio devs are interested in "how we can evolve our JRPG and what it looks like"
  • A close-up of the protagonist during the turn-based RPG, Metaphor: ReFantazio. JRPG maestro behind Persona and Metaphor ReFantazio has played Clair Obscur Expedition 33, says it's "very well made"

Fans and game developers are pointing to this as the reason why the studio's menu design for Metaphor: ReFantazio is top notch: "Atlus continues to pay their UI designers well and their UI designers continue to deliver outstanding work. It's like there's a correlation here," says Hytale senior UX designer Alex Tokmakchiev.

"THIS IS WHY YOU INVEST IN YOUR UI/UX DEPARTMENT," Respawn Entertainment technical experience designer Justin Đoàn writes on Twitter.

Atlus continues to pay their UI designers well and their UI designers continue to deliver outstanding work. It's like there's a correlation here. :)Shots from the recent Metaphor: ReFantazio showcase. https://t.co/x4wy6q3uuZ pic.twitter.com/Uc2tGtfBx0April 23, 2024

THIS IS WHY YOU INVEST IN YOUR UI/UX DEPARTMENT https://t.co/yA0dxdLwAZApril 23, 2024

Right now, we obviously don't know the full list of individuals who've contributed to Metaphor: ReFantazio's UI looking so damn good. During the recent showcase, Hashino said that the game is being brought to us by "not only the Persona team, but in collaboration with renowned artists to create a brand new RPG." Up to this point though, many of Atlus' UI designers have stuck around for multiple projects –  for example, Persona 3 Reload's lead interface designer, Maki Hikizu, also worked as an interface designer on Persona 5, Persona 5 Royal, and Persona Q2: New Cinema Labyrinth. 

There's still quite a wait for Metaphor: ReFantazio, as it's set to launch on October 11. Who knew it was possible to be so hyped over a game's menus?

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If you're on the lookout for a new game to play before Metaphor: ReFantazio launches, look no further than our list of the best JRPGs.

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Catherine Lewis
Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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