After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game

First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
(Image credit: Senscape)

One cult horror developer is back with a spiritual successor to the game that put them on the map almost two decades ago.

Agustin Cordes became a noted name in horror games, mainly because his 2006 debut Scratches was a spooky, plodding mystery that riffed on Myst to create some unforgettable scares, and partly because it was also the first commercial adventure game created in Argentina.

"As if all this craziness wasn’t enough, we’ve been developing our own game engine," the FAQ continues. "From scratch. Ever hear when developers prefer to stick with pre-made engines instead of developing their own? Well, there’s a good reason for that." One FAQ was apparently "Are you insane?" to which the developer responded with "Just a little bit."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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