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Rockstar Games co-founder says GTA 6 is carrying so much hype “because they don’t come out that regularly” and the series has been “constantly innovating”

News
By Kaan Serin published 2 November 2025

Dan Houser says the wait makes a new Grand Theft Auto game all the sweeter when it launches

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GTA 6
(Image credit: Rockstar Games)
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GTA 6 is carrying so much hype, it’s practically a video game black hole that’s sure to suck up every last bit of everyone’s time and attention when it launches next summer. But Rockstar Games’ co-founder and former GTA lead Dan Houser has explained why the upcoming game is so anticipated, even if he’s not a part of it anymore.

Speaking to Lex Fridman, Houser said people are so excited for GTA 6 “because they don’t come out that regularly,” which might be an understatement considering GTA 5 originally released way back in 2013, although big time gaps aren’t the only reason Grand Theft Auto games feel like cultural events.

“I think we did a really good job of constantly innovating within what the IP was,” Houser continued. “The games always felt different, you know, people have very strong feelings… because they [the games] are pretty different [from each other]. It’s a Grand Theft Auto, you know it’s gonna be a game about being a criminal, but the way it’s going to be a game is going to change quite a lot. So, I think, the way the IP kept evolving made people really excited to play it.”

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  • Rap duo Real Dimez in GTA 6 stand in front of microphones, with the GamesRadar+ Big in 2026 frame branding Grand Theft Auto 6 will define 2026 and the future of gaming, for better or worse

The final piece of the puzzle is that Rockstar Games “were good at marketing them, as well,” and the team “really tried to market them in a way that felt like an update of classic film marketing.” It’s a tradition GTA 6’s first two trailers have continued, too, with less of an emphasis on clear-cut gameplay and more of a focus on the characters, the world, and the satire.

Rockstar accused of "ruthless" firing ahead of GTA 6, cutting over 30 employees tied to dev union: Take-Two claims "gross misconduct," labor group says "we won't back down."

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Kaan Serin
Kaan Serin
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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