GTA 4 tech lead left Rockstar because he thought the series was getting "too dark, too depressing almost"
But Obbe Vermeij is "happy" to have been proven wrong with GTA 5
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Grand Theft Auto 4 was somewhat of a departure for the series that always made fun of American culture with a satirical wink, and its increasingly serious tone was actually the reason its technical director left the studio.
Obbe Vermeij, Rockstar Games’ former technical director during GTA 4's development, mused that the series' first 3D trilogy from GTA 3 to San Andreas "were just tons of fun," but that all changed when Niko Bellic landed on Vice City's shores.
"I really enjoyed them," he said in an interview with SanInPlay (good spot RPS). "And then we made [GTA 4], and to my mind, it was a little too serious, too dark, too depressing almost."
If the last 16 years or so have muddied your memory, GTA 4's the one that took a jokey stab at the dream of an American Dream, following former Russian soldier Niko Bellic who immigrates to Vice City and then gets pulled back in to a life of crime and violence, as the rules of the GTA universe always dictates. It was certainly more straight faced then its predecessors, but was also just as full of hilarious radio hosts running on one brain cell, loud mouthed cousins, and the kind of ambient, seemingly random shenanigans that only Rockstar can pull off.
"So when I decided to leave after GTA 4, it was like a number of things," Vermeij continued. "One of them was like, my wife's Canadian and she wanted to move back to Canada. But also, I thought GTA 4 wasn't as good and as fun as the games before. And I thought that the next one was going to be like, even darker. I'm happy to see that I was wrong. GTA 5 is a lot more lighthearted than GTA 4. So I got that wrong."
The future is a little more in question, though. GTA 6's first trailer is stuffed with gags and shocking sights literally ripped from current headlines and viral TikToks, but a central Bonnie and Clyde-type 'romance on the run' will likely take a more dramatic, probably tragic turn for the worse. Maybe next year's mega-sequel can find the perfect middle ground.
We thought GTA 6 could learn a lot from Grand Theft Auto 4’s Liberty City, however.
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.


