Former God of War dev thinks "the plan was to do Egyptian at some point," but Sony Santa Monica went with Norse mythology for the reboot as it was "familiar but not familiar"
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Just as God of War fans suspected, developer Sony Santa Monica considered taking its 2018 reboot series to Egypt before ultimately deciding to center it around Norse mythology, original God of War programmer Tim Moss confirms.
Fans found what appeared to be evidence of Sony Santa Monica's flirtation with the great gods of the Nile earlier this year, while spelunking in the 2022 God of War Ragnarok files. Unused scenes reveal a companion for Atreus who can only repeat its own name, "Mau," which is also the ancient Egyptian word for cat, or a manifestation of the sun god Ra. It's compelling evidence for the rumored direction of the God of War franchise, but Moss' memories recounted to Retro Gamer help make it a little more convincing.
He recalls, while working on the 2018 reboot as development support, "The main myths we looked at were the obvious ones: Egyptian and Norse." Ultimately, Sony Santa Monica chose to explore Norse mythology after determining "it was familiar but not familiar."
Moss continues, "I think the plan was to do Egyptian [mythology] at some point." It's never too late for "some point" to arrive…
But Moss doesn't seem as concerned with the future of the God of War franchise as he is just glad to have been involved with its creation. Speaking about God of War 3, the 2010 game on which he served as director of technology, Moss says, "I'm proud I got to make something that will probably outlive me."
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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