Marvel Rivals' success is actually "really great" for Overwatch 2, and the FPS's director says the "pressure" that Blizzard feels is mostly "internal"

Overwatch 2 sombra emp animation blizzard image
(Image credit: Blizzard Entertainment)

Off the back of Marvel Rivals' mammoth launch, Overwatch 2 director Aaron Keller is welcoming the competition since the storied hero shooter has "never really" been confronted with "another game that's so similar to the one that we've created" - meaning the Blizzard team is no longer "playing it safe."

Overwatch 2 has been the genre lynch pin for well over a decade at this point, with competitors like Concord and Battleborn falling off a cliff, but that all changed when NetEase, err, borrowed some of Blizzard's best ideas and licensed Marvel's ever-popular superheroes. The Overwatch team have never really been on their back foot this whole time, so how are they feeling now?

"So with perks, there's some choices in there that we hope add depth to what it means to play any one of our heroes in the game, and we hope that it adds strategy over the course of a match, because now you're able to pick things that either augment what your hero is doing – or maybe you're going to use it to counter what somebody is doing on the other team," Keller explained of the new, upgradeable abilities.

After Marvel Rivals ate its lunch, Blizzard wants Overwatch 2 to continue being the “best competitive team-based hero shooter.”

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.