Following Marvel Rivals layoffs, Baldur's Gate 3 publishing director says studios fail big games when they don't set expectations for players: "Under promise, over-deliver"

Baldur's Gate 3
(Image credit: Larian)

Baldur's Gate 3 publishing director Michael Douse says there's an easy way for major studios to stop botching their own launches: set clear expectations for players before the game is out.

"I feel like a lot of big games are being let down by a lack of understanding regarding what they actually are before they go to release," Douse says in a Twitter thread. "I don't see those conversations happening at the scale they should, meanwhile you see billboards and shit that doesn't really build any resonance."

"I absolutely think this ties into layoffs in a big way," Douse continues. "Uncertainty where – actually – there doesn't have to be."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.