After a 20 year career, Dead Space creator says a $15 million funding shortfall for his first project after The Callisto Protocol means he might have "directed my last game"

Dead Space Remake screenshot
(Image credit: EA)

Dead Space creator Glen Schofield has "decided to walk away" from a new horror game he's been working on, pointing to pressures to drastically reduce its budget as he suggests he might have "directed my last game" after 2022 flop The Callisto Protocol.

As spotted by VGC, Schofield took to LinkedIn in a post a couple of days ago with some unfortunate news, kicking things off by saying that "it's tough out there" in the games industry.

He continues: "Over the past eight months, I've been quietly working with my daughter, Nicole, on a new game idea. She came to me with it, and I immediately loved the idea. Something I hadn't seen before. We've been calling it a new sub-genre of horror – not just horror, but something more."

Schofield says that they "pulled the budget down to $17 million, built a prototype with a small, talented crew, and started taking meetings." However, despite the fact that "people loved the concept," he found that "early feedback was 'get it to $10M.' Lately, that number's dropped to $2–5M."

Furthermore, Schofield says, the team "decided to walk away last month," as he believes that "some ideas are better left untouched than done cheap."

This decision obviously isn't without its consequences, however, as he says: "We had a team of six here in the States and a full crew in the UK. Now, everyone's looking for work. They're all talented folks – if you're hiring, let me know."

The Callisto Protocol

(Image credit: Krafton)

Talking about his game development experience from over the years, Schofield notes that he's "worked on games of every size." Now though, "with the industry on pause, AAA feels like it's a long ways away."

Although he says "I miss it all," he adds: "Maybe I've directed my last game. Who knows? If so thank you [for] playing my games."

Although Schofield is probably best known for directing the original Dead Space, he also served as director of The Callisto Protocol, which was developed at Striking Distance Studios – a studio he founded. Unfortunately, it was released to mixed reviews, and around a month after its launch, the game reportedly sold less than half of the five million copies expected by publisher Krafton and investors.

A few months later, a number of devs were laid off, and Schofield himself later voluntarily left to "pursue new opportunities." Needless to say, it'd be a real shame if he never ended up being able to make something else.

Meanwhile, he rounds off his LinkedIn post noting that his daughter Nicole was "laid off from Striking Distance Studios, a studio I founded and a CEO I put in place," despite being "one of the strongest artists I know" and having "built some of our best levels on Callisto Protocol." Schofield concludes: "She's got the talent. Somebody's gonna be lucky to have her."

Glen Schofield says The Callisto Protocol cost 4x more than Dead Space, needed 3 more months of work, and wasn't meant to be one-and-done: "The discussion we had was ... look at The Witcher."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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