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NewsPeak lead knows you're a friendslop "hater," but remember "these games aren't trying to be Game of the Year"By Scott McCrae Published -
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NewsPeak is "not going to be a forever game," but the devs don't want to "leave anything on the table" eitherBy Kaan Serin Published -
NewsCalling games like Peak and REPO friendslop "devalues" the skill of the developer, industry investor saysBy Iain Harris Published -
Year in Review"As long as the couch is there, there's going to be a need for couch co-op": Split Fiction studio COO on standing out "in a year when every third week, the greatest thing comes out"By Jordan Gerblick Published -
NewsPeak devs have been "running on pure adrenaline" for months, so "the frequency of patches and updates will be slower"By Kaan Serin Published -
NewsPeak's winter update has festive decorations, frosty biomes, and snowballs you can ragebait friends withBy Kaan Serin Published -
NewsPeak devs rebut claim their award-nominated multiplayer game uses AI: "We might be slop, but we're human-made locally-sourced artisanal slop"By Anthony McGlynn Published -
NewsPeak devs didn't win anything at The Game Awards, but they "still had a PEAK year" - just don't "hit Bing Bong up rn"By Anthony McGlynn Published -
NewsPeak devs admit to a "cardinal sin of game development," but say their hit was just supposed to be a game jam projectBy Kaan Serin Published -
NewsREPO is adding cosmetics, and they can only be unlocked by playing the dang game: "If you happen to love microtransactions, I'm going to disappoint you deeply"By Austin Wood Published -
NewsOvercooked-like medieval fantasy game debuts with 90% positive Steam reviews and a kitchen full of anthropomorphic rats: "We’re rats, what did you expect?"By Kaan Serin Published -
NewsCo-op horror game REPO gets a new arachnophobia setting as devs say "sorry" to the spider haters, plus plenty of new bug fixes and balance changesBy George Young Published -
NewsREPO dev semiwork is going dark for a little bit after a "crazy" October leading up to the big monster update: "We'll be back very, very soon"By Jordan Gerblick Published -
News"It's so hard to balance a game for 14 million players ok": Peak devs ask for mercy after overpowered zombies rip players apartBy Jordan Gerblick Published -
NewsWith 11 million copies sold, Peak continues the Bing Bong divorced dad saga in latest update: "The divorce court has allowed Bing Bong to visit his kids"By Willa Rowe Published -
NewsOne day after adding them, indie co-op game Peak is nerfing its new zombie enemies: "We did playtest the zombies. I guess the playtesters were just too good"By Scott McCrae Published -
News"We proudly wear the friendslop badge": Peak studio unpacks one of the biggest trends on Steam and beyond after studying games like REPO to find out what makes them funBy Austin Wood Published -
NewsDressed in their best digital pigeon cosplay, Fall Guys devs reunite after Epic layoffs to serve up REPO and Peak-style "tasty friendslop"By Dustin Bailey Published -
FeatureAfter a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: "We're not going to continually have a graph go up"By Austin Wood Published -
NewsWith a peak of 100,000 concurrent players sending it straight into Steam's best-sellers chart, the latest indie hit is a silly physics-based co-op game about driving an RVBy Kaan Serin Published
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