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Mix Diablo mechanics and Overwatch abilities with Fortnite's battle royale, stick it in a tower, and you've got Arkheron, a new team-based PvP game I'm cautiously excited for

News
By Rollin Bishop published 17 September 2025

The first game from Bonfire Studios is a bit hard to define succinctly

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Arkheron characters standing next to each other
(Image credit: Bonfire Studios)
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Developer Bonfire Studios is finally fully pulling back the curtain to reveal more about Arkheron, its upcoming PvP live-service game. As it turns out, Arkheron is both extremely familiar and entirely unusual: teams of three compete to survive climbing a tower using fast-paced abilities tied to loot with an isometric camera and layout while avoiding a damaging storm.

So, basically, think Diablo-style gameplay with Overwatch-style abilities mixed with a little bit of Fortnite's battle royale. And, you know, a central tower. It's a whole bunch of familiar ingredients, laid out in a new sort of pattern.

In fact, the main game mode is "Ascension Royale Mode," which sees 15 teams of three trying to claim beacons to survive the storm and ascend to the next level. Each floor being more difficult than the last with a bunch of enemy monsters and fewer of these beacons means that the final match is just two teams at the top of the tower.

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Arkheron Official Reveal Trailer - YouTube Arkheron Official Reveal Trailer - YouTube
Watch On

Rather than character classes or roles, Arkheron is literally all about its Relics, four items you can equip that each have some kind of ability or power attached. If you want a new ability, equip a different item, but the old one's gone. Grabbing duplicates upgrades a Relic, and there are also set bonuses for having multiple different items from a set – collect four and your character transforms to become an "Eternal" with a special fifth ability, but you're stuck that way (and with that build) for the rest of the match.

Arkheron's set of core ingredients isn't that shocking given Bonfire Studios was founded by Min Kim and Rob Pardo, the latter of which was formerly chief creative officer at Blizzard with credits across the Warcraft, StarCraft, and Diablo franchises. And it certainly sounds like Pardo knows that there's really no simple way to describe the game's core mode.

"We've played the game daily as a team for years, and while we haven't figured out yet exactly how to describe it, we often say 'you have to play it to get it,'" Pardo told GamesBeat back in January 2025 as part of the game's initial limited reveal.

I've not actually been able to play Arkheron quite yet, so I can't say for certain if I "get it" like Pardo suggested. But I certainly know enough now that I would like to try to get it when the next playtest, taking place from Friday, September 19, through Sunday, September 21, happens.

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Arkheron does not currently have a set release date, but it's expected to release for PC, Xbox Series X, and PS5.

Blizzard confirms the Diablo 4 season 10 changes that'll be permanent, and thank Inarius, getting rid of boss invulnerability phases is one of them

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Rollin Bishop
Rollin Bishop
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Rollin is the US Managing Editor at GamesRadar+. With over 16 years of online journalism experience, Rollin has helped provide coverage of gaming and entertainment for brands like IGN, Inverse, ComicBook.com, and more. While he has approximate knowledge of many things, his work often has a focus on RPGs and animation in addition to franchises like Pokemon and Dragon Age. In his spare time, Rollin likes to import Valkyria Chronicles merch and watch anime.

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