007 First Light devs went through "all the source material" to create their James Bond and really nail his "Bondliness," but without doing "a retelling"

007: First Light
(Image credit: IO Interactive)

IO Interactive's senior licensing producer has spoken about consulting the scrolls to make sure the Hitman devs' version of James Bond nails it in 007 First Light.

While the announcement that IO Interactive was making a James Bond game had me convinced from the get-go that it would be a perfect fit, James Bond has a whole lot of baggage attached. Thankfully the baggage of being a character who has been around since 1953 also means there's a lot to look at to nail down what works, and that's precisely what IO Interactive has done for their upcoming portrayal of the character in 007 First Light.

Speaking to GamesRadar+'s Ali Jones at Gamescom 2025, IO Interactive's senior licensing producer, Theuns Smit, is asked why Bond is a character so suited to the multiple reinventions he's gone through over the years. "What makes him unique is who he is inherently, his Bondliness, his charm, guile." Smit says, adding, "Leaning into that meant that [when] working on this, we didn't want to do a retelling – we really wanted to inject a bit of our own into this."

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Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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