Elden Ring Nightreign went roguelike as the focus was "condensing" the RPG experience down, not because FromSoftware was "chasing a trend"

Elden Ring
(Image credit: FromSoftware)

Elden Ring Nightreign's director says the FromSoft gang isn't chasing industry trends by bringing some roguelike elements to the Lands Between. Rather, the co-op experience took on the genre's characteristics naturally to solve design conundrums.

"The focus was condensing this experience down - the RPG elements, the exploration, the character building, and leveling," Junya Ishizaki tells PCGamer in a recent magazine. "We wanted that to feel like it was all coming together and culminating in a boss fight but in a more concentrated form.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.