Final Fantasy Crystal Chronicles: Echoes of Time review

You've got time on your hands. Just make sure it stays there

GamesRadar+ Verdict

Pros

  • +

    Brilliant

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    team-orientated fun

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    Dual screen on Wii is nice

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    Simple

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    straightforward character control

Cons

  • -

    Controls aren't as fluid as DS

  • -

    A bit empty and frustrating on your own

  • -

    DS quality graphics on Wii

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Call us musty old role-playing traditionalists, but the first thing we generally do after a monster drops an item is cram it in our over-stuffed invisible backpacks. We don’t, for instance, wear it on our heads, like Echoes of Time’s helpful AI companions choose to. It’s a bold fashion statement, no doubt about that, but we think we prefer the other way. You know, the way that isn’t immensely stupid.

At its heart, Echoes is a co-op game through and through. Players can combine spells for a massive increase in damage and heal or resurrect each other with relative ease. Each of the four races – Clavats, Yukes, Selkies and Lilties – might have a pre-defined role, but you won’t be punished for having, for example, four Selkies adventuring together, because they can all cast spells and hold their own in a melee. Communication is swift and intuitive, with a stock of set phrases and the ability to use a virtual keyboard to input your own messages.

More info

GenreRole Playing
DescriptionA great dungeon runner made to take advatage of your friends on two systems and all over the world.
Franchise nameFinal Fantasy
UK franchise nameFinal Fantasy
Platform"Wii","DS"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Tom Sykes
When he's not dying repeatedly in roguelikes, Tom spends most of his working days writing freelance articles, watching ITV game shows, or acting as a butler for his cat. He's been writing about games since 2008, and he's still waiting on that Vagrant Story 2 reveal.