Dragon's Dogma 2 leads want the RPG's open world to be so interesting that "it would actually be a shame to ride a horse"

A screenshot of a character in Dragon's Dogma 2.
(Image credit: Capcom)

Dragon's Dogma 2's enormous open world might be several times larger than its predecessor's, but according to its director and producer, we shouldn't feel the need to skip through it as fast as possible. 

In Capcom's upcoming action-RPG, fast travel is restricted. While this might be a bit worrisome for anyone concerned about spending hours trekking through a boring expanse of space, the devs tease that Dragon's Dogma 2's world has been made to be "so enjoyable" that, in theory, we won't want to rush through things.

In an interview with Automaton, game director Hideaki Itsuno acknowledges that many want to see transportation methods such as horses added to open-world games, but he believes this is because the world itself can often feel dull without it. In Dragon's Dogma 2, the goal was to make it so that "it would actually be a shame to ride a horse," the director shares. 

"Our goal was to prepare a path so enjoyable that players would not feel the need for a horse," Itsuno explains. "We have built in a lot of 'fun' into the map so that players will not get bored along the way, and our development policy was to make it so that it would actually be a shame to ride a horse."

Producer Yoshiaki Hirabayashi elaborates on this when justifying why the fast-travel system, which utilizes rare items known as Ferrystones, was purposely made to be restricted, rather than allowing us to zip across the map freely whenever we please.

"I think that in games that employ fast travel without restrictions, the emphasis is on the content in between traveling, but in Dragon's Dogma 2, the emphasis is also on the experience of travel itself," Hirabayashi says. "For example, nighttime is very dangerous due to limited visibility, and the fear of the night gives distances a meaning. If you are going to spend the night traveling to a distant destination, you need to make sure to bring enough oil for your lanterns before you leave your base. You need to think about whether you should bring camping gear and make necessary preparations. Our goal was to create a rhythm of tension and relaxation."

Itsuno adds that traveling on foot "makes it possible to experience new developments or discover alternate routes" and notes that "just the act of traveling can create drama." He added, "You can feel a sense of adventure, and I think that each user will be able to experience something different even on the same road."

Dragon's Dogma 2 is set to launch on PS5, Xbox Series X|S, and PC on March 22. However, you can already get stuck into the RPG's detailed character creator to see if you can make a protagonist as impressive as these fan-made recreations of Todd Howard, Gigachad, and Shaggy from Scooby Doo.

If you're looking for a new adventure to dive into before Dragon's Dogma 2 launches, be sure to check out our recommendations for the best open-world games. 

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.