The new Doom's multiplayer is fast and brutal - first hands on details

QuakeCon 2015 is hosting hands-on multiplayer sessions with Doom, and GR+'s David Houghton was one of the very first to get his frag on. His excitement is hyping up the rest of my inbox while I write this, so I'll let him take it from here, with just one note: if you have any interest in playing as a superpowered skele-demon with a rocket launcher, make sure you read to the end.

1. It strips competitive FPS back to the basics. No cover, no complex interactions, no run toggle, just sprinting, double-jumping, shooting and deliciously brutal melee kills. Every player gets one special item (so far I've seen a frag grenade and a personal teleported), but that's as complex as it gets.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.