Dishonored was nearly about feudal Japanese sorcerers

With its instantly recognisable steampunk-aping setting, it's hard to imagine Arkane Studios' deliciously dark assassin sim being set anywhere else other than Dunwall, but it turns out Dishonored's original brief was a far cry from the game that stabbed its way into our affections.

In that interview in the latest issue of Edge, co-creative director Harvey Smith reveals Corvo's supernatural slasher found its origins during a low ebb for the studio. With two of its internal projects collapsing and the potential chance to work with Bethesda in danger of imploding too, Arkane needed a fix - and fast.

The latest issue of Edge, with Guitar Hero Live on the cover (and even more inside), is out now. You can buy ithereorsubscribeto future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.